nuflo vs Spline

The node-graph alternative
to Spline.

Spline pioneered visual 3D on the web. nuflo takes the next step: the whole scene is a node graph — materials, post, and logic — wired by continuous signals, with a real code escape hatch and output you host yourself.

FeaturenufloSpline
Visual, browser-based editorYesYes
Whole scene as a node graph (materials, post, logic)YesPartial — states & events
Continuous signals (scroll / pointer / time as values)YesPartial — event/state driven
Drop into code anytimeYesNo
Real-time rendererWebGPU + WebGL2 fallbackWebGL
Export to a self-hosted file (no vendor runtime)YesPartial — uses the Spline runtime
Runs fully in the browserYesYes
Free planYesYes
01

Everything is a node

Camera, environment, materials, post-processing and interaction all live in one graph — the graph is the scene, not a side panel of properties.

02

Signals, not just states

Pipe scroll progress into a rotation or the pointer into a color as continuous values. No keyframes, no state machines to wire up by hand.

03

Yours to host

A finished scene compiles to a standalone <nf-scene> web component you serve from any CDN — there's no production dependency calling back to us.

Where Spline is strong

Spline is mature and beautifully polished, with a large community library of ready-made assets and templates and an onboarding flow that's hard to beat. If the biggest template ecosystem and gentlest learning curve matter most to you today, that's Spline's edge. nuflo is the choice when you want graph-level control, a code escape hatch, and output you fully own and host.

Build it in 3D.

Start free in your browser — design a scene, drop it into any page.

Get Started for Free
No credit card required Works in the browser Self-host your output