nuflo vs Three.js

Three.js power, without
starting from scratch.

Three.js is the library you build everything on top of — every camera, material and interaction is yours to write. nuflo is a visual builder on a real-time renderer: skip the boilerplate, and drop into code whenever you want it.

FeaturenufloThree.js
Visual editor + live previewYesNo
Write code directlyYesYes
Node-graph materials & effectsYesDIY in code
Built-in signals & interactionYesDIY in code
Render presets (PBR, glass, bloom, tonemap)YesAssemble yourself
Time to first interactive sceneMinutesHours+
Full low-level controlYes — code escape hatchYes
Exports a self-contained web componentYesYou bundle it
01

Skip the boilerplate

No renderer setup, no resize handlers, no render loop to maintain. Start from a scene that already works and shape it visually.

02

Drop to code anytime

nuflo isn't a walled garden. When you need a custom shader or a bespoke node, the code editor is one click away — full control, no abstractions in your way.

03

Batteries-included rendering

PBR, MatCap, thin-film iridescence, studio lighting, bloom and tone mapping ship as nodes — the expensive-looking studio render, without assembling a pipeline.

Where Three.js is strong

Three.js is a flexible library with limitless control and zero lock-in — if you're building a bespoke engine or need to own every line of the render loop, write it directly. nuflo gets you to a polished, interactive scene far faster, and still lets you drop into code when you need it — many people prototype in nuflo and export, or use both together.

Build it in 3D.

Start free in your browser — design a scene, drop it into any page.

Get Started for Free
No credit card required Works in the browser Self-host your output